20 lines
392 B
C#
20 lines
392 B
C#
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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using System;
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namespace RootMotion.FinalIK {
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/*
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* Contains helper methods for managing IKSolver's fields.
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* */
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public class IKSolverInspector: Inspector {
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public static float GetHandleSize(Vector3 position) {
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float s = HandleUtility.GetHandleSize(position) * 0.1f;
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return Mathf.Lerp(s, 0.025f, 0.2f);
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}
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}
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}
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