2686 lines
82 KiB
Text
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text: 'This scene is an extension of the "Aim Swing" demo (take a look at it for
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a simpler example of redirecting animation).
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Here I have added some basic raycasting to find the height of the ground at the
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position in front ot the character and redirect the swing animation based on the
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vertical offset of the raycast hit and the character''s position.
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Take a look at TerrainOffset.cs on the "Dummy" Game Object to see how it was done.
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Right-click on any FinalIK component and select "User Manual" or "Script Reference"
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for more info.'
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