6502 lines
203 KiB
Text
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text: 'This scene demonstrates how the InteractionSystem can be used to create character-character
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interactions, Take a look at InteractionC2CDemo.cs.
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The Interaction System is designed for the easy setup of procedural full body
|
||
|
IK interactions with the dynamic game environment. It requires a FullBodyBipedIK
|
||
|
character and consists of 4 main components: InteractionSystem, InteractionObject,
|
||
|
InteractionTarget and InteractionTrigger.
|
||
|
|
||
|
|
||
|
* The InteractionSystem component should be added to the character. It is the
|
||
|
main driver for the interactions.
|
||
|
|
||
|
|
||
|
* InteractionObjects define the interaction procedure, it''s length, events and
|
||
|
look.
|
||
|
|
||
|
|
||
|
* InteractionTargets define the target pose for the interacting body parts.
|
||
|
|
||
|
|
||
|
* InteractionTrigger components define valid ranges for the character and/or it''s
|
||
|
camera for triggering the interactions.
|
||
|
|
||
|
|
||
|
Right-click on any FinalIK component header and select "User Manual" or "Script
|
||
|
Reference" for more info.'
|
||
|
--- !u!4 &60583834
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