holopy3/Assets/Plugins/RootMotion/FinalIK/_DEMOS/FBBIK/Scripts/FBIKBendGoal.cs

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2020-12-10 14:25:12 +00:00
using UnityEngine;
using System.Collections;
using RootMotion.FinalIK;
namespace RootMotion.Demos {
/// <summary>
/// Bend goal for FullBodyBipedIK.
/// </summary>
public class FBIKBendGoal: MonoBehaviour {
public FullBodyBipedIK ik; // Refernce to the FBBIK component
public FullBodyBipedChain chain; // Which limb is this bend goal for?
public float weight; // Bend goal weight
void Start() {
Debug.Log("FBIKBendGoal is deprecated, you can now a bend goal from the custom inspector of the FullBodyBipedIK component.");
}
void Update() {
if (ik == null) return;
ik.solver.GetBendConstraint(chain).bendGoal = transform;
ik.solver.GetBendConstraint(chain).weight = weight;
}
}
}