3414 lines
106 KiB
Text
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Text
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To extend this rig, you can use Recoil.cs for procedural recoil effects or any
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other FBBIK effector offset modifier. You are also free to use effector positionOffsets
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to adjust the pose of the character while aiming.
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The IK calculations here are done in AnimatorController3rdPersonIK.cs. '
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