57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
using RootMotion.FinalIK;
|
|||
|
using Valve.VR;
|
|||
|
|
|||
|
namespace RootMotion.Demos
|
|||
|
{
|
|||
|
// Simple avatar scale calibration.
|
|||
|
public class VRIKAvatarScaleCalibrationSteamVR : MonoBehaviour
|
|||
|
{
|
|||
|
public VRIK ik;
|
|||
|
public float scaleMlp = 1f;
|
|||
|
|
|||
|
public SteamVR_Action_Boolean grabPinch;
|
|||
|
public SteamVR_Input_Sources inputSource = SteamVR_Input_Sources.Any;
|
|||
|
|
|||
|
private bool calibrateFlag;
|
|||
|
|
|||
|
void OnEnable()
|
|||
|
{
|
|||
|
if (grabPinch != null)
|
|||
|
{
|
|||
|
grabPinch.AddOnChangeListener(OnTriggerPressedOrReleased, inputSource);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void OnDisable()
|
|||
|
{
|
|||
|
if (grabPinch != null)
|
|||
|
{
|
|||
|
grabPinch.RemoveOnChangeListener(OnTriggerPressedOrReleased, inputSource);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void OnTriggerPressedOrReleased(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource, bool newState)
|
|||
|
{
|
|||
|
// Return if trigger released
|
|||
|
if (!newState) return;
|
|||
|
|
|||
|
// You can calibrate directly here only if you have "Input Update Mode" set to "OnLateUpdate" in the SteamVR_Settings file.
|
|||
|
calibrateFlag = true;
|
|||
|
}
|
|||
|
|
|||
|
private void LateUpdate()
|
|||
|
{
|
|||
|
// Making sure calibration is done in LateUpdate
|
|||
|
if (!calibrateFlag) return;
|
|||
|
calibrateFlag = false;
|
|||
|
|
|||
|
// Compare the height of the head target to the height of the head bone, multiply scale by that value.
|
|||
|
float sizeF = (ik.solver.spine.headTarget.position.y - ik.references.root.position.y) / (ik.references.head.position.y - ik.references.root.position.y);
|
|||
|
ik.references.root.localScale *= sizeF * scaleMlp;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|