107 lines
2.8 KiB
C#
107 lines
2.8 KiB
C#
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Controls for the non-VR debug camera
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//
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//=============================================================================
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using UnityEngine;
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using System.Collections;
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namespace Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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[RequireComponent( typeof( Camera ) )]
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public class FallbackCameraController : MonoBehaviour
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{
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public float speed = 4.0f;
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public float shiftSpeed = 16.0f;
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public bool showInstructions = true;
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private Vector3 startEulerAngles;
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private Vector3 startMousePosition;
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private float realTime;
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//-------------------------------------------------
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void OnEnable()
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{
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realTime = Time.realtimeSinceStartup;
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}
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//-------------------------------------------------
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void Update()
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{
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float forward = 0.0f;
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if ( Input.GetKey( KeyCode.W ) || Input.GetKey( KeyCode.UpArrow ) )
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{
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forward += 1.0f;
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}
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if ( Input.GetKey( KeyCode.S ) || Input.GetKey( KeyCode.DownArrow ) )
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{
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forward -= 1.0f;
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}
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float up = 0.0f;
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if (Input.GetKey(KeyCode.E))
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{
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up += 1.0f;
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}
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if (Input.GetKey(KeyCode.Q))
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{
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up -= 1.0f;
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}
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float right = 0.0f;
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if ( Input.GetKey( KeyCode.D ) || Input.GetKey( KeyCode.RightArrow ) )
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{
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right += 1.0f;
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}
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if ( Input.GetKey( KeyCode.A ) || Input.GetKey( KeyCode.LeftArrow ) )
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{
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right -= 1.0f;
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}
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float currentSpeed = speed;
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if ( Input.GetKey( KeyCode.LeftShift ) || Input.GetKey( KeyCode.RightShift ) )
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{
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currentSpeed = shiftSpeed;
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}
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float realTimeNow = Time.realtimeSinceStartup;
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float deltaRealTime = realTimeNow - realTime;
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realTime = realTimeNow;
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Vector3 delta = new Vector3( right, up, forward ) * currentSpeed * deltaRealTime;
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transform.position += transform.TransformDirection( delta );
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Vector3 mousePosition = Input.mousePosition;
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if ( Input.GetMouseButtonDown( 1 ) /* right mouse */)
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{
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startMousePosition = mousePosition;
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startEulerAngles = transform.localEulerAngles;
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}
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if ( Input.GetMouseButton( 1 ) /* right mouse */)
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{
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Vector3 offset = mousePosition - startMousePosition;
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transform.localEulerAngles = startEulerAngles + new Vector3( -offset.y * 360.0f / Screen.height, offset.x * 360.0f / Screen.width, 0.0f );
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}
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}
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//-------------------------------------------------
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void OnGUI()
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{
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if ( showInstructions )
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{
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GUI.Label( new Rect( 10.0f, 10.0f, 600.0f, 400.0f ),
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"WASD EQ/Arrow Keys to translate the camera\n" +
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"Right mouse click to rotate the camera\n" +
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"Left mouse click for standard interactions.\n" );
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}
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}
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}
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}
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