NewPlayer & CameraOrbit

This commit is contained in:
Lena Biresch 2020-12-12 19:29:31 +01:00
parent 594cc45529
commit abf9c2b7c6
7 changed files with 3446 additions and 27 deletions

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@ -27,9 +27,10 @@ public class PlayerController : MonoBehaviour
Body.tag = "PlayerBody"; Body.tag = "PlayerBody";
MeshRenderer mr = Body.GetComponent<MeshRenderer>(); MeshRenderer mr = Body.GetComponent<MeshRenderer>();
mr.material = BodyMat; mr.material = BodyMat;
Body.AddComponent<SmileyTrigger>(); //Nur für Maze:
Body.AddComponent<Fluorescein>(); //Body.AddComponent<SmileyTrigger>();
Body.AddComponent<TurnAround>(); //Body.AddComponent<Fluorescein>();
//Body.AddComponent<TurnAround>();
gameObject.AddComponent<FallDownTrigger>(); gameObject.AddComponent<FallDownTrigger>();
} }

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@ -18,7 +18,10 @@ public class SmileySpawner : MonoBehaviour
smiley = GameObject.CreatePrimitive(PrimitiveType.Sphere); smiley = GameObject.CreatePrimitive(PrimitiveType.Sphere);
smiley.name = "Smiley"; smiley.name = "Smiley";
mr = smiley.GetComponent<MeshRenderer>(); mr = smiley.GetComponent<MeshRenderer>();
smiley.transform.position = transform.position + new Vector3(0, -0.2f, -0.2f); //Transform MicroSub
//smiley.transform.position = transform.position + new Vector3(0, -0.2f, -0.2f);
//Transform for normal PlayerController
smiley.transform.position = transform.position;
smiley.transform.Rotate(new Vector3(0, -90, 0)); smiley.transform.Rotate(new Vector3(0, -90, 0));
smiley.transform.parent = transform; smiley.transform.parent = transform;
mr.material = SmileyMat; mr.material = SmileyMat;

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