NewPlayer & CameraOrbit
This commit is contained in:
parent
594cc45529
commit
abf9c2b7c6
7 changed files with 3446 additions and 27 deletions
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@ -2654,7 +2670,7 @@ GameObject:
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@ -2745,6 +2761,85 @@ Transform:
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3313
Assets/Scenes/RealPyramidCameraOrbit.unity
Normal file
3313
Assets/Scenes/RealPyramidCameraOrbit.unity
Normal file
File diff suppressed because it is too large
Load diff
7
Assets/Scenes/RealPyramidCameraOrbit.unity.meta
Normal file
7
Assets/Scenes/RealPyramidCameraOrbit.unity.meta
Normal file
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@ -0,0 +1,7 @@
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@ -27,9 +27,10 @@ public class PlayerController : MonoBehaviour
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Body.tag = "PlayerBody";
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Body.tag = "PlayerBody";
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MeshRenderer mr = Body.GetComponent<MeshRenderer>();
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MeshRenderer mr = Body.GetComponent<MeshRenderer>();
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mr.material = BodyMat;
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mr.material = BodyMat;
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Body.AddComponent<SmileyTrigger>();
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//Nur für Maze:
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Body.AddComponent<Fluorescein>();
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//Body.AddComponent<SmileyTrigger>();
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Body.AddComponent<TurnAround>();
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//Body.AddComponent<Fluorescein>();
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//Body.AddComponent<TurnAround>();
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gameObject.AddComponent<FallDownTrigger>();
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gameObject.AddComponent<FallDownTrigger>();
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}
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}
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@ -18,7 +18,10 @@ public class SmileySpawner : MonoBehaviour
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smiley = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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smiley = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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smiley.name = "Smiley";
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smiley.name = "Smiley";
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mr = smiley.GetComponent<MeshRenderer>();
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mr = smiley.GetComponent<MeshRenderer>();
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smiley.transform.position = transform.position + new Vector3(0, -0.2f, -0.2f);
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//Transform MicroSub
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//smiley.transform.position = transform.position + new Vector3(0, -0.2f, -0.2f);
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//Transform for normal PlayerController
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smiley.transform.position = transform.position;
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smiley.transform.Rotate(new Vector3(0, -90, 0));
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smiley.transform.Rotate(new Vector3(0, -90, 0));
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smiley.transform.parent = transform;
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smiley.transform.parent = transform;
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mr.material = SmileyMat;
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mr.material = SmileyMat;
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