using System; using UnityEngine.Networking; namespace UnityGLTF { [Serializable()] public class WebRequestException : Exception { public WebRequestException() : base() { } public WebRequestException(string message) : base(message) { } public WebRequestException(string message, Exception inner) : base(message, inner) { } public WebRequestException(UnityWebRequest www) : base(string.Format("Error: {0} when requesting: {1}", www.responseCode, www.url)) { } #if !WINDOWS_UWP protected WebRequestException(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) { } #endif } }