using System.Collections; using System.Collections.Generic; using UnityEngine; public class BounceUpAndDown : MonoBehaviour { public float yMin = 0.9f; public float yMax = 1.2f; private bool goingDown; private bool bounce = false; private void OnEnable() { PassTheEdgeTrigger.OnPassingTheEdge += StartBouncing; } private void OnDisable() { PassTheEdgeTrigger.OnPassingTheEdge -= StartBouncing; } void Start() { goingDown = true; } void Update() { if (bounce) { if (goingDown && transform.position.y > yMin) { transform.Translate(Vector3.down * Time.deltaTime, Space.World); } if (transform.position.y <= yMin) { goingDown = false; } if (!goingDown && transform.position.y < yMax) { transform.Translate(Vector3.up * Time.deltaTime, Space.World); } if (transform.position.y >= yMax) { goingDown = true; } } } private void StartBouncing() { bounce = true; } }