using System; namespace UniGLTF { public class UniGLTFException : Exception { public UniGLTFException(string fmt, params object[] args) : this(string.Format(fmt, args)) { } public UniGLTFException(string msg) : base(msg) { } } public class UniGLTFNotSupportedException : UniGLTFException { public UniGLTFNotSupportedException(string fmt, params object[] args) : this(string.Format(fmt, args)) { } public UniGLTFNotSupportedException(string msg) : base(msg) { } } }