using System; namespace DepthFirstScheduler { [Serializable] public struct Unit : IEquatable { static readonly Unit @default = new Unit(); public static Unit Default { get { return @default; } } public static bool operator ==(Unit first, Unit second) { return true; } public static bool operator !=(Unit first, Unit second) { return false; } public bool Equals(Unit other) { return true; } public override bool Equals(object obj) { return obj is Unit; } public override int GetHashCode() { return 0; } public override string ToString() { return "()"; } } }