using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; using UnityEngine.Rendering; namespace UniGLTF.UniUnlit { public class UniUnlitEditor : ShaderGUI { private MaterialProperty _mainTex; private MaterialProperty _color; private MaterialProperty _cutoff; private MaterialProperty _blendMode; private MaterialProperty _cullMode; private MaterialProperty _vColBlendMode; // private MaterialProperty _srcBlend; // private MaterialProperty _dstBlend; // private MaterialProperty _zWrite; public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties) { _mainTex = FindProperty(Utils.PropNameMainTex, properties); _color = FindProperty(Utils.PropNameColor, properties); _cutoff = FindProperty(Utils.PropNameCutoff, properties); _blendMode = FindProperty(Utils.PropNameBlendMode, properties); _cullMode = FindProperty(Utils.PropNameCullMode, properties); _vColBlendMode = FindProperty(Utils.PropeNameVColBlendMode, properties); // _srcBlend = FindProperty(PropNameSrcBlend, properties); // _dstBlend = FindProperty(PropNameDstBlend, properties); // _zWrite = FindProperty(PropNameZWrite, properties); var materials = materialEditor.targets.Select(x => x as Material).ToArray(); EditorGUI.BeginChangeCheck(); { DrawRenderingBox(materialEditor, materials); DrawColorBox(materialEditor, materials); DrawOptionsBox(materialEditor, materials); } EditorGUI.EndChangeCheck(); } public override void AssignNewShaderToMaterial(Material material, Shader oldShader, Shader newShader) { var blendMode = UniUnlitRenderMode.Opaque; if (material.HasProperty(Utils.PropNameStandardShadersRenderMode)) // from Standard shader { blendMode = (UniUnlitRenderMode) Math.Min(2f, material.GetFloat(Utils.PropNameStandardShadersRenderMode)); } // assigns UniUnlit's properties... base.AssignNewShaderToMaterial(material, oldShader, newShader); // take over old value material.SetFloat(Utils.PropNameBlendMode, (float) blendMode); Utils.ValidateProperties(material, isRenderModeChangedByUser: true); } private void DrawRenderingBox(MaterialEditor materialEditor, Material[] materials) { EditorGUILayout.LabelField("Rendering", EditorStyles.boldLabel); EditorGUILayout.BeginVertical(GUI.skin.box); { if (PopupEnum("Rendering Type", _blendMode, materialEditor)) { ModeChanged(materials, isRenderModeChangedByUser: true); } if (PopupEnum("Cull Mode", _cullMode, materialEditor)) { ModeChanged(materials, isRenderModeChangedByUser: true); } EditorGUILayout.Space(); switch ((UniUnlitRenderMode) _blendMode.floatValue) { case UniUnlitRenderMode.Cutout: materialEditor.ShaderProperty(_cutoff, "Cutoff"); break; case UniUnlitRenderMode.Opaque: case UniUnlitRenderMode.Transparent: break; } } EditorGUILayout.EndVertical(); EditorGUILayout.Space(); } private void DrawColorBox(MaterialEditor materialEditor, Material[] materials) { EditorGUILayout.LabelField("Color", EditorStyles.boldLabel); EditorGUILayout.BeginVertical(GUI.skin.box); { materialEditor.TexturePropertySingleLine(new GUIContent("Main Tex", "(RGBA)"), _mainTex, _color); materialEditor.TextureScaleOffsetProperty(_mainTex); EditorGUILayout.Space(); if (PopupEnum("Vertex Color Blend Mode", _vColBlendMode, materialEditor)) { ModeChanged(materials, isRenderModeChangedByUser: true); } } EditorGUILayout.EndVertical(); EditorGUILayout.Space(); } private void DrawOptionsBox(MaterialEditor materialEditor, Material[] materials) { EditorGUILayout.LabelField("Options", EditorStyles.boldLabel); EditorGUILayout.BeginVertical(GUI.skin.box); { #if UNITY_5_6_OR_NEWER // materialEditor.EnableInstancingField(); materialEditor.DoubleSidedGIField(); #endif materialEditor.RenderQueueField(); } EditorGUILayout.EndVertical(); EditorGUILayout.Space(); } private static bool PopupEnum(string name, MaterialProperty property, MaterialEditor editor) where T : struct { EditorGUI.showMixedValue = property.hasMixedValue; EditorGUI.BeginChangeCheck(); var ret = EditorGUILayout.Popup(name, (int) property.floatValue, Enum.GetNames(typeof(T))); var changed = EditorGUI.EndChangeCheck(); if (changed) { editor.RegisterPropertyChangeUndo("EnumPopUp"); property.floatValue = ret; } EditorGUI.showMixedValue = false; return changed; } private static void ModeChanged(Material[] materials, bool isRenderModeChangedByUser = false) { foreach (var material in materials) { Utils.ValidateProperties(material, isRenderModeChangedByUser); } } } }