using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Plattar { #if UNITY_EDITOR [ExecuteInEditMode] public class AlignmentScript : MonoBehaviour { void Awake() { gameObject.SetActive(true); } void Update() { gameObject.transform.position = new Vector3(0, 0, -4.15f); gameObject.transform.localEulerAngles = new Vector3(0, 180.0f, 0); } } #else public class AlignmentScript : MonoBehaviour { void Awake() { gameObject.SetActive(false); } } #endif }