using System.Collections; using System.Collections.Generic; using UnityEngine; public class CursorChanger : MonoBehaviour { public Texture2D cursorTexture; public CursorMode cursorMode = CursorMode.Auto; public Vector2 hotSpot = Vector2.zero; public void Start() { Cursor.SetCursor(cursorTexture, hotSpot, cursorMode); } //public void EndHovering() //{ // Cursor.SetCursor(null, Vector2.zero, cursorMode); //} }