using System.Collections; using System.Collections.Generic; using UnityEngine; using Valve.VR; public class FallDownTrigger : MonoBehaviour { private AudioSource source; private bool oneShot; // Update is called once per frame private void Start() { source = GetComponent(); } void Update() { if (transform.position.y < -10 && !oneShot) { source.Play(); oneShot = true; } if (transform.position.y < -100) { SteamVR_Fade.View(Color.black, 0.3f); } } }