using System.Collections; using System.Collections.Generic; using UnityEngine; public class Fluorescein : MonoBehaviour { private Renderer rend; float fluorange; float start; // Start is called before the first frame update void Start() { rend = GetComponent(); fluorange = rend.sharedMaterial.GetFloat("_Hue"); start = fluorange; } // Update is called once per frame void Update() { fluorange += Time.deltaTime / 2; if (fluorange == 1) { fluorange = 0; } rend.sharedMaterial.SetFloat("_Hue", fluorange); } private void OnDisable() { rend.sharedMaterial.SetFloat("_Hue", start); } }