using System; using System.Linq; using System.Collections.Generic; public static class TriangleUtil { public static IEnumerable FlipTriangle(IEnumerable src) { return FlipTriangle(src.Select(x => (Int32)x)); } public static IEnumerable FlipTriangle(IEnumerable src) { return FlipTriangle(src.Select(x => (Int32)x)); } public static IEnumerable FlipTriangle(IEnumerable src) { return FlipTriangle(src.Select(x => (Int32)x)); } public static IEnumerable FlipTriangle(IEnumerable src) { var it = src.GetEnumerator(); while (true) { if (!it.MoveNext()) { yield break; } var i0 = it.Current; if (!it.MoveNext()) { yield break; } var i1 = it.Current; if (!it.MoveNext()) { yield break; } var i2 = it.Current; yield return i2; yield return i1; yield return i0; } } }