using UnityEditor; using UnityEngine; using System.Collections; namespace RootMotion.FinalIK { /* * Custom inspector for AimIK. * */ [CustomEditor(typeof(AimIK))] public class AimIKInspector : IKInspector { private AimIK script { get { return target as AimIK; }} protected override MonoBehaviour GetMonoBehaviour(out int executionOrder) { executionOrder = 9997; return script; } protected override void OnApplyModifiedProperties() { if (!Application.isPlaying) script.solver.Initiate(script.transform); } protected override void AddInspector() { // Draw the inspector for IKSolverAim IKSolverAimInspector.AddInspector(solver, !Application.isPlaying); // Warning box string message = string.Empty; if (!script.solver.IsValid(ref message)) AddWarningBox(message); } void OnSceneGUI() { // Draw the scene veiw helpers IKSolverAimInspector.AddScene(script.solver, new Color(1f, 0f, 0.5f, 1f), true); } } }