using UnityEngine; using UnityEditor; using System.Collections; namespace RootMotion.FinalIK { public class GroundingInspector : Editor { public static void Visualize(Grounding grounding, Transform root, Transform foot) { Inspector.SphereCap (0, foot.position + root.forward * grounding.footCenterOffset, root.rotation, grounding.footRadius * 2f); } } }