using UnityEngine; using UnityEditor; using System.Collections; namespace RootMotion.FinalIK { // Custom inspector for IKExecutionOrder [CustomEditor(typeof(IKExecutionOrder))] public class IKExecutionOrderInspector : Editor { private IKExecutionOrder script { get { return target as IKExecutionOrder; }} private MonoScript monoScript; void OnEnable() { if (serializedObject == null) return; // Changing the script execution order if (!Application.isPlaying) { int executionOrder = 9996; monoScript = MonoScript.FromMonoBehaviour(script); int currentExecutionOrder = MonoImporter.GetExecutionOrder(monoScript); if (currentExecutionOrder != executionOrder) MonoImporter.SetExecutionOrder(monoScript, executionOrder); } } } }