using UnityEngine; using UnityEditor; using System.Collections; namespace RootMotion { /* * Serialized content is used for caching serialized properties and their respective GUIContent and enforcing unified GUI layout. * */ public struct SerializedContent { public SerializedProperty prop; public GUIContent guiContent; public SerializedContent(SerializedProperty prop, GUIContent guiContent) { this.prop = prop; this.guiContent = guiContent; } } }