using UnityEngine; using System.Collections; using RootMotion.FinalIK; namespace RootMotion.Demos { /// /// Triggering Hit Reactions on mouse button. /// public class HitReactionTrigger: MonoBehaviour { public HitReaction hitReaction; public float hitForce = 1f; private string colliderName; void Update() { // On left mouse button... if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); // Raycast to find a ragdoll collider RaycastHit hit = new RaycastHit(); if (Physics.Raycast(ray, out hit, 100f)) { // Use the HitReaction hitReaction.Hit(hit.collider, ray.direction * hitForce, hit.point); // Just for GUI colliderName = hit.collider.name; } } } void OnGUI() { GUILayout.Label("LMB to shoot the Dummy, RMB to rotate the camera."); if (colliderName != string.Empty) GUILayout.Label("Last Bone Hit: " + colliderName); } } }