using UnityEngine; using System.Collections; using RootMotion.FinalIK; namespace RootMotion.Demos { /// /// Simple GUI for quickly testing out interactions. /// [RequireComponent(typeof(InteractionSystem))] public class InteractionSystemTestGUI : MonoBehaviour { [Tooltip("The object to interact to")] public InteractionObject interactionObject; [Tooltip("The effectors to interact with")] public FullBodyBipedEffector[] effectors; private InteractionSystem interactionSystem; void Awake() { interactionSystem = GetComponent(); } void OnGUI() { if (interactionSystem == null) return; if (GUILayout.Button("Start Interaction With " + interactionObject.name)) { if (effectors.Length == 0) Debug.Log("Please select the effectors to interact with."); foreach (FullBodyBipedEffector e in effectors) { interactionSystem.StartInteraction(e, interactionObject, true); } } if (effectors.Length == 0) return; if (interactionSystem.IsPaused(effectors[0])) { if (GUILayout.Button("Resume Interaction With " + interactionObject.name)) { interactionSystem.ResumeAll(); } } } } }