using UnityEngine; using System.Collections; using RootMotion; using RootMotion.FinalIK; namespace RootMotion.Demos { /// /// Picking up a sphere with both hands. /// public class PickUpSphere : PickUp2Handed { // Rotate the pivot of the hand targets so we could grab the object from any direction protected override void RotatePivot() { // Find the center of the hand bones Vector3 handsCenter = Vector3.Lerp(interactionSystem.ik.solver.leftHandEffector.bone.position, interactionSystem.ik.solver.rightHandEffector.bone.position, 0.5f); // Direction from that center to the interaction object Vector3 dir = obj.transform.position - handsCenter; // Rotate the pivot of the hand targets pivot.rotation = Quaternion.LookRotation(dir); } } }