using UnityEngine; using System.Collections; namespace RootMotion.Demos { /// /// Switching characters in the Grounder demo. /// public class GrounderDemo : MonoBehaviour { public GameObject[] characters; void OnGUI() { if (GUILayout.Button("Biped")) Activate(0); if (GUILayout.Button("Quadruped")) Activate(1); if (GUILayout.Button("Mech")) Activate(2); if (GUILayout.Button("Bot")) Activate(3); } public void Activate(int index) { for (int i = 0; i < characters.Length; i++) { characters[i].SetActive(i == index); } } } }