using System.Collections; using System.Collections.Generic; using UnityEngine; public class ActivateAllDisplays : MonoBehaviour { // Start is called before the first frame update void Start() { Debug.Log("displays connected: " + Display.displays.Length); // Display.displays[0] is the primary, default display and is always ON, so start at index 1. // Check if additional displays are available and activate each. for (int i = 1; i < Display.displays.Length; i++) { Display.displays[i].Activate(); } } // Update is called once per frame void Update() { } }