using UnityEngine; using UnityEditor; using System.Collections; using System; namespace RootMotion.FinalIK { /* * Contains helper methods for managing IKSolver's fields. * */ public class IKSolverInspector: Inspector { public static float GetHandleSize(Vector3 position) { float s = HandleUtility.GetHandleSize(position) * 0.1f; return Mathf.Lerp(s, 0.025f, 0.2f); } } }