using UnityEditor; using UnityEngine; using System.Collections; namespace RootMotion.FinalIK { /* * Custom inspector for VRIK. * */ [CustomEditor(typeof(VRIK))] public class VRIKInspector : Editor { private VRIK script { get { return target as VRIK; }} private MonoScript monoScript; void OnEnable() { if (serializedObject == null) return; // Changing the script execution order if (!Application.isPlaying) { monoScript = MonoScript.FromMonoBehaviour(script as MonoBehaviour); int currentExecutionOrder = MonoImporter.GetExecutionOrder(monoScript); if (currentExecutionOrder != 9998) MonoImporter.SetExecutionOrder(monoScript, 9998); if (script.references.isEmpty) script.AutoDetectReferences(); script.solver.DefaultAnimationCurves(); script.solver.GuessHandOrientations(script.references, true); // TODO Set dirty } } } }