using UnityEngine; using System.Collections; namespace RootMotion.FinalIK { /// /// %IK system for multiple branched %FABRIK chains. /// [HelpURL("http://www.root-motion.com/finalikdox/html/page7.html")] [AddComponentMenu("Scripts/RootMotion.FinalIK/IK/FABRIK Root")] public class FABRIKRoot : IK { // Open the User Manual URL [ContextMenu("User Manual")] protected override void OpenUserManual() { Application.OpenURL("http://www.root-motion.com/finalikdox/html/page7.html"); } // Open the Script Reference URL [ContextMenu("Scrpt Reference")] protected override void OpenScriptReference() { Application.OpenURL("http://www.root-motion.com/finalikdox/html/class_root_motion_1_1_final_i_k_1_1_f_a_b_r_i_k_root.html"); } // Link to the Final IK Google Group [ContextMenu("Support Group")] void SupportGroup() { Application.OpenURL("https://groups.google.com/forum/#!forum/final-ik"); } // Link to the Final IK Asset Store thread in the Unity Community [ContextMenu("Asset Store Thread")] void ASThread() { Application.OpenURL("http://forum.unity3d.com/threads/final-ik-full-body-ik-aim-look-at-fabrik-ccd-ik-1-0-released.222685/"); } /// /// The %FABRIKRoot solver. /// public IKSolverFABRIKRoot solver = new IKSolverFABRIKRoot(); public override IKSolver GetIKSolver() { return solver as IKSolver; } } }