using UnityEngine; using System.Collections; namespace RootMotion.FinalIK { /// /// Updates any Final IK component in Editor mode /// [ExecuteInEditMode] public class EditorIK : MonoBehaviour { private IK ik; void Start() { ik = GetComponent(); ik.GetIKSolver().Initiate(ik.transform); } void Update() { if (ik == null) return; if (ik.fixTransforms) ik.GetIKSolver().FixTransforms(); // Apply animation here if necessary ik.GetIKSolver().Update(); } } }