using UnityEngine;
using System.Collections;
namespace RootMotion {
///
/// The base abstract Singleton class.
///
public abstract class Singleton: MonoBehaviour where T: Singleton {
private static T sInstance = null;
public static T instance {
get {
return sInstance;
}
}
protected virtual void Awake() {
if (sInstance != null) Debug.LogError(name + "error: already initialized", this);
sInstance = (T)this;
}
}
}