using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.AI; using UnityEngine.PlayerLoop; public class DigiRonaAgent : MonoBehaviour { private NavMeshAgent agent; private GameObject player; // Use this for initialization void Start() { agent = GetComponent(); agent.isStopped = false; } private void Update() { agent.destination = GameObject.FindWithTag("PlayerBody").transform.position; if (Input.GetKeyDown("space")) { agent.isStopped = !agent.isStopped; } } public void MoveToLocation(Vector3 targetPoint) { agent.destination = targetPoint; agent.isStopped = false; } }