using System.Collections; using System.Collections.Generic; using UnityEngine; public class UprightWalk : MonoBehaviour { public Camera VRCam; public LayerMask Ground; private RaycastHit hit; private void Update() { //Get RaycastHit on the ground beneath the camera Physics.Raycast(VRCam.transform.position, Vector3.down, out hit, Mathf.Infinity, Ground/*, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal*/); // Translate playerbody with the camera by adapting it to this hitpoint as well as adjusting the height transform.position = new Vector3(hit.point.x, VRCam.transform.position.y - Vector3.Distance(VRCam.transform.position, hit.point) / 2, hit.point.z); // Resize the body depending of the height of the camera transform.localScale = new Vector3(transform.localScale.x, Vector3.Distance(VRCam.transform.position, hit.point)/2, transform.localScale.z); } }