using UnityEngine; using System.Collections; public class Bluemorpho : MonoBehaviour { Animator bluemorpho; private IEnumerator coroutine; private GameObject player; // Use this for initialization void Start () { bluemorpho = GetComponent(); player = GameObject.FindWithTag("Player"); } // Update is called once per frame void Update () { if (Input.GetKey(KeyCode.S)) { bluemorpho.SetBool("idle",true); bluemorpho.SetBool("walk", false); bluemorpho.SetBool("eat", false); } if (Input.GetKey(KeyCode.W)) { bluemorpho.SetBool("walk", true); bluemorpho.SetBool("idle", false); bluemorpho.SetBool("eat", false); } if (Input.GetKey(KeyCode.A)) { bluemorpho.SetBool("turnleft", true); bluemorpho.SetBool("idle", false); bluemorpho.SetBool("walk", false); bluemorpho.SetBool("turnright", false); StartCoroutine("idle"); idle(); } if (Input.GetKey(KeyCode.D)) { bluemorpho.SetBool("turnright", true); bluemorpho.SetBool("idle", false); bluemorpho.SetBool("walk", false); bluemorpho.SetBool("turnleft", false); StartCoroutine("idle"); idle(); } if (Input.GetKey(KeyCode.Space)) { bluemorpho.SetBool("takeoff", true); bluemorpho.SetBool("idle", false); bluemorpho.SetBool("eat", false); StartCoroutine("fly"); fly(); } if (Input.GetKey(KeyCode.Space)) { bluemorpho.SetBool("landing", true); //player.transform.position -= 20 * Vector3.up; //print(player.transform.position); bluemorpho.SetBool("fly", false); } if (Input.GetKey(KeyCode.E)){ bluemorpho.SetBool("eat", true); bluemorpho.SetBool("walk", false); bluemorpho.SetBool("idle", false); } } IEnumerator idle() { yield return new WaitForSeconds(0.1f); bluemorpho.SetBool("idle", true); bluemorpho.SetBool("turnleft", false); bluemorpho.SetBool("turnright", false); bluemorpho.SetBool("walk", false); bluemorpho.SetBool("landing", false); } IEnumerator fly() { yield return new WaitForSeconds(0.1f); //player.transform.position += 20 * Vector3.up; //print(player.transform.position); bluemorpho.SetBool("fly", true); bluemorpho.SetBool("takeoff", false); } }