using UnityEngine; using UnityEditor; using System.IO; using System; namespace RootMotion { public class SaveClipFolderPanel : EditorWindow { public static string Apply(string currentPath) { string path = EditorUtility.SaveFolderPanel("Save clip(s) to folder", currentPath, ""); if (path.Length != 0) { return path.Substring(path.IndexOf("Assets/")); } return currentPath; } } }