using UnityEditor; using UnityEngine; using System.Collections; namespace RootMotion.FinalIK { /* * Custom inspector for LimbIK. * */ [CustomEditor(typeof(LimbIK))] public class LimbIKInspector : IKInspector { private LimbIK script { get { return target as LimbIK; }} protected override MonoBehaviour GetMonoBehaviour(out int executionOrder) { executionOrder = 9997; return script; } protected override void OnApplyModifiedProperties() { if (!Application.isPlaying) script.solver.Initiate(script.transform); } protected override void AddInspector() { // Draw the inspector for IKSolverLimb IKSolverLimbInspector.AddInspector(solver, !Application.isPlaying, true); // Warning box string message = string.Empty; if (!script.solver.IsValid(ref message)) AddWarningBox(message); } void OnSceneGUI() { // Draw the scene veiw helpers IKSolverLimbInspector.AddScene(script.solver, new Color(0f, 1f, 1f, 1f), true); } } }