using UnityEngine;
using System.Collections;
using RootMotion.FinalIK;
namespace RootMotion.Demos {
///
/// Just for testing out the Recoil script.
///
[RequireComponent(typeof(Recoil))]
public class RecoilTest : MonoBehaviour {
public float magnitude = 1f;
private Recoil recoil;
void Start() {
recoil = GetComponent();
}
void Update() {
if (Input.GetKeyDown(KeyCode.R) || Input.GetMouseButtonDown(0)) recoil.Fire(magnitude);
}
void OnGUI() {
GUILayout.Label("Press R or LMB for procedural recoil.");
}
}
}