using UnityEngine; using System.Collections; namespace RootMotion.Demos { [RequireComponent(typeof(Animator))] public class SoccerDemo : MonoBehaviour { private Animator animator; private Vector3 defaultPosition; private Quaternion defaultRotation; void Start () { animator = GetComponent(); // Remember the default position and rotation of the character defaultPosition = transform.position; defaultRotation = transform.rotation; StartCoroutine(ResetDelayed()); } // Reset the character after some time and restart the animation private IEnumerator ResetDelayed() { while (true) { yield return new WaitForSeconds(3f); transform.position = defaultPosition; transform.rotation = defaultRotation; animator.CrossFade("SoccerKick", 0f, 0, 0f); yield return null; } } } }