using UnityEngine; using System.Collections; using RootMotion.FinalIK; namespace RootMotion.Demos { /// /// Bend goal for LimbIK. Attach this to a GameObject that you want the limb to bend towards. /// public class BendGoal : MonoBehaviour { public LimbIK limbIK; // reference to the LimbIK component [Range(0f, 1f)] public float weight = 1f; void Start() { Debug.Log("BendGoal is deprecated, you can now a bend goal from the custom inspector of the LimbIK component."); } void LateUpdate () { if (limbIK == null) return; // Set LimbIK bend goal position to myself limbIK.solver.SetBendGoalPosition(transform.position, weight); } } }