using UnityEngine;
using System.Collections;
namespace RootMotion.Demos {
///
/// Contols animation for a simple Mecanim character
///
[RequireComponent(typeof(Animator))]
public class CharacterAnimationSimple: CharacterAnimationBase {
public CharacterThirdPerson characterController;
public float pivotOffset; // Offset of the rotating pivot point from the root
public AnimationCurve moveSpeed; // The moving speed relative to input forward
private Animator animator;
protected override void Start() {
base.Start();
animator = GetComponentInChildren();
}
public override Vector3 GetPivotPoint() {
if (pivotOffset == 0) return transform.position;
return transform.position + transform.forward * pivotOffset;
}
// Update the Animator with the current state of the character controller
void Update() {
float speed = moveSpeed.Evaluate(characterController.animState.moveDirection.z);
// Locomotion
animator.SetFloat("Speed", speed);
// Movement
characterController.Move(characterController.transform.forward * Time.deltaTime * speed, Quaternion.identity);
}
}
}