%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &7488599774876671235 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 7488599774876671232} - component: {fileID: 7488599774876671245} - component: {fileID: 7488599774876671244} - component: {fileID: 7488599774876671247} - component: {fileID: 7488599774876671246} - component: {fileID: 7488599774876671233} m_Layer: 0 m_Name: PySide4 m_TagString: ShatterableGlass m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &7488599774876671232 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7488599774876671235} m_LocalRotation: {x: -0.000000016727626, y: 0.9238795, z: -0.38268346, w: -0.000000040384055} m_LocalPosition: {x: 20, y: 0, z: 20} m_LocalScale: {x: 28.3, y: 28.3, z: 1} m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &7488599774876671245 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7488599774876671235} m_Mesh: {fileID: 0} --- !u!23 &7488599774876671244 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7488599774876671235} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 0ccc2f74c531cfd40a78e31d863922bd, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} --- !u!64 &7488599774876671247 MeshCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7488599774876671235} m_Material: {fileID: 0} m_IsTrigger: 1 m_Enabled: 1 serializedVersion: 4 m_Convex: 1 m_CookingOptions: 30 m_Mesh: {fileID: 0} --- !u!114 &7488599774876671246 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7488599774876671235} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 501923ddb8f5c7a4ab7603a347b05591, type: 3} m_Name: m_EditorClassIdentifier: Sectors: 3 DetailsPerSector: 4 SimplifyThreshold: 0.05 GlassSides: 1 GlassSidesMaterial: {fileID: 0} GlassThickness: 0.025 ShatterButNotBreak: 0 SlightlyRotateGibs: 1 DestroyGibs: 1 AfterSeconds: 10 GibsOnSeparateLayer: 0 GibsLayer: 0 Force: 100 AdoptFragments: 0 --- !u!114 &7488599774876671233 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7488599774876671235} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: bc91708044c9cde46bab6671b5efafa7, type: 3} m_Name: m_EditorClassIdentifier: Glass: {fileID: 7488599774876671246}