using UnityEngine; using System.Collections; public class SpawnPlayer : MonoBehaviour { [HideInInspector] public int spawnInCell = 0; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (transform.childCount > 0) { Vector3 pos = new Vector3 (transform.GetChild(spawnInCell).transform.position.x,transform.GetChild(spawnInCell).transform.position.y+0.5f,transform.GetChild(spawnInCell).transform.position.z); Instantiate(Resources.Load("Player"),pos,Quaternion.identity); Destroy(transform.GetComponent()); } } }