using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerSetUp : MonoBehaviour { public GameObject PlayerPrefab; public float Speed = 1.0f; private PlayerController pc; void Awake() { if (GameObject.FindGameObjectWithTag("Player") == null) Instantiate(PlayerPrefab, transform.position, Quaternion.identity); } private void Start() { if (PlayerPrefab.gameObject.GetComponent()) { pc = PlayerPrefab.gameObject.GetComponent(); pc.Speed = 2.0f; pc.Speed = Speed; } } }