using System.Collections; using System.Collections.Generic; using UnityEngine; public class PreventFlyingOut : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("ShatterableGlass")) { print("!"); //transform.Rotate(Vector3.up); } } }