using System.Collections; using System.Collections.Generic; using UnityEngine; public class SmileyTrigger : MonoBehaviour { public delegate void TriggerDelegate(); public static event TriggerDelegate OnEnterSmiley; private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Smiley")) { OnEnterSmiley?.Invoke(); Destroy(other.gameObject); } } }