holopy3/Assets/Effects/3D Games Effects Pack Free/Example_02/InstanceExample.cs
Lena Biresch 490ef558ef CleanUp
2021-01-28 13:07:52 +01:00

65 lines
No EOL
1.7 KiB
C#

using UnityEngine;
/// ------------------------------
/// Creating instance of particles
/// ------------------------------
public class InstanceExample : MonoBehaviour
{
/// ------------------------------
/// Singleton
/// ------------------------------
public static InstanceExample Instance;
public ParticleSystem effectA;
public ParticleSystem effectB;
void Awake()
{
/// ---------------------
// Register the singleton
/// ---------------------
if (Instance != null)
{
Debug.LogError("Multiple instances of InstanceExample script!");
}
Instance = this;
}
void Update(){
/// -----------------------------------------
/// Instanciate into a box of 5 x 5 x 5 (xyz)
/// -----------------------------------------
InstanceExample.Instance.Explosion(new Vector3(Random.Range(-5.0f,5.0f),Random.Range(-5.0f,5.0f),Random.Range(-5.0f,5.0f)));
}
/// -----------------------------------------
/// Create an explosion at the given location
/// -----------------------------------------
public void Explosion(Vector3 position)
{
instantiate(effectA, position);
instantiate(effectB, position);
}
/// -----------------------------------------
/// Instantiate a Particle system from prefab
/// -----------------------------------------
private ParticleSystem instantiate(ParticleSystem prefab, Vector3 position)
{
ParticleSystem newParticleSystem = Instantiate(prefab,position,Quaternion.identity) as ParticleSystem;
/// -----------------------------
// Make sure it will be destroyed
/// -----------------------------
Destroy(
newParticleSystem.gameObject,
newParticleSystem.startLifetime
);
return newParticleSystem;
}
}