63 lines
1.5 KiB
C#
63 lines
1.5 KiB
C#
using System.Collections;
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using System.IO;
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using UnityEngine;
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namespace UnityGLTF {
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/// <summary>
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/// Component to load a GLTF scene with
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/// </summary>
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class GLTFComponent : MonoBehaviour
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{
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public string Url;
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public bool Multithreaded = true;
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public bool UseStream = false;
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public int MaximumLod = 300;
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public Shader GLTFStandard;
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public Shader GLTFStandardSpecular;
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public Shader GLTFConstant;
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public bool addColliders = false;
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IEnumerator Start()
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{
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GLTFSceneImporter loader = null;
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FileStream gltfStream = null;
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if (UseStream)
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{
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var fullPath = Application.streamingAssetsPath + Url;
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gltfStream = File.OpenRead(fullPath);
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loader = new GLTFSceneImporter(
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fullPath,
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gltfStream,
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gameObject.transform,
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addColliders
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);
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}
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else
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{
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loader = new GLTFSceneImporter(
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Url,
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gameObject.transform,
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addColliders
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);
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}
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loader.SetShaderForMaterialType(GLTFSceneImporter.MaterialType.PbrMetallicRoughness, GLTFStandard);
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loader.SetShaderForMaterialType(GLTFSceneImporter.MaterialType.KHR_materials_pbrSpecularGlossiness, GLTFStandardSpecular);
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loader.SetShaderForMaterialType(GLTFSceneImporter.MaterialType.CommonConstant, GLTFConstant);
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loader.MaximumLod = MaximumLod;
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yield return loader.Load(-1, Multithreaded);
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if(gltfStream != null)
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{
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#if WINDOWS_UWP
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gltfStream.Dispose();
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#else
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gltfStream.Close();
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#endif
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}
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}
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}
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}
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