54 lines
No EOL
1.3 KiB
C#
54 lines
No EOL
1.3 KiB
C#
namespace UniGLTF
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{
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class AnimationKeyframeData
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{
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#if UNITY_EDITOR
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public float Time { get; set; }
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public delegate float[] ConverterFunc(float[] values);
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private ConverterFunc _converter;
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private float[] _values;
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public float[] Values
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{
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get { return _values; }
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}
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private bool[] _enterValues;
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public bool[] EnterValues
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{
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get { return _enterValues; }
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}
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public AnimationKeyframeData(int elementCount, ConverterFunc converter)
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{
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_values = new float[elementCount];
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_enterValues = new bool[elementCount];
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for (int i = 0; i < _enterValues.Length; i++)
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{
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_enterValues[i] = false;
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}
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_converter = converter;
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}
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public void SetValue(float src, int offset)
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{
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if (_values.Length > offset)
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{
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_values[offset] = src;
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_enterValues[offset] = true;
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}
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}
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public virtual float[] GetRightHandCoordinate()
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{
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if (_converter != null)
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{
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return _converter(_values);
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}
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else
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{
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return _values;
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}
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}
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#endif
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}
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} |