13 lines
291 B
C#
13 lines
291 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace UniGLTF
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{
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public class MeshWithMaterials
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{
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public Mesh Mesh;
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public Material[] Materials;
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public List<Renderer> Renderers=new List<Renderer>(); // SkinnedMeshRenderer or MeshRenderer
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}
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}
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